The Starfield Juno quest is likely one of the extra random encounters that you could find whereas exploring sure programs and planets. Within the quest, two Ryujin Industries operatives are having some hassle with a rogue AI, and it is as much as you to forged the deciding vote on who will get to stroll away. It isn’t probably the most superb quest, since each of its common outcomes consequence within the operatives getting damage.
Nonetheless, there’s a secret third possibility you should use to maintain everybody completely satisfied in case you’ve pursued a selected faction questline. Here is full the Juno’s Gambit quest in Starfield, the alternatives you possibly can decide, plus get that third possibility to avoid wasting everybody.
Easy methods to begin Juno’s Gambit
Picture 1 of 2
This quest is a considerably random encounter, however your finest probability of discovering it’s heading to both the Khayyam or Tau Ceti programs, particularly, Khayyam II, or Tau Ceti III. On arrival, you will discover a Mysterious Ship being attacked by an Ecliptic Falcata. Destroy it, after which dock to make your method onboard. Right here, you will meet two Ryujin Industries operatives who’re attempting to shackle a rogue AI generally known as Juno. After a brief dialogue, revealing that Juno killed the technician who beforehand tried to shackle her, they’re going to provide the Management Board and ask you to do it as an alternative. There are three general choices and outcomes.
Use the Management Board
Picture 1 of 2
After chatting and philosophising on the character of humanity and self with Juno, you will be introduced with the selection to both kill the Ryujin operatives, or set up the Management Board. If you happen to select the latter, merely discuss to Juno once more and decide the set up board possibility. Juno shuts down and the Ryujin fellas thanks earlier than sending you in your method. Nonetheless, when you undock with the ship, a really indignant Juno will get up and suffocate the operatives earlier than warping out of the system. You will get 3,500 credit and end the search.
Kill the operatives
When the time to decide on arrives, homicide each Ryujin operatives together with your weapon of selection after which converse to Juno. She’ll thanks and ask on your enter on how she ought to use her newfound freedom. Go away the ship and he or she’ll warp off into deep area to be alone for some time and recuperate earlier than setting out once more. You will get 2,000 credit for this selection.
Picture 1 of 2
The only option is offered in case you turned an operative for Ryujin Industries by pursuing their questline on Neon within the Volii system. When the time comes to decide on, discuss to Operative Khambatta and clarify that you just assume Juno needs to be allowed freedom. This presents a singular line of faction dialogue that you should use to persuade them. The operatives will resolve it is not definitely worth the headache and ask for a raise again to Neon. Discuss to Juno and the dialogue performs out a lot the identical as with the second selection. Juno departs on her journey and when you safely drop the operatives again on Neon, you will get 4,300 credit, making this probably the most profitable selection.