I actually just like the companion conversations in Baldur’s Gate 3—they vary from including new perception to characters to being completely hilarious, like this one with Astarion the place he rips you a brand new one in your dangerous purpose.
The draw back is, they are often very easy to overlook. There is no UI notification that permits you to know once they may need one thing to say, and with some companion flags being outright bugged on launch (similar to the entire forged being a bit too sexy, or Minthara merely not talking her thoughts to the tune of 1,000 lacking traces), there’s been loads of nervousness as as to if pushing aside Lengthy Rests may have you lacking out on all that juicy story content material.
It is nonetheless receiving tweaks and changes, however the Camp Event Notifications mod by Kvalyr goals to repair that. “This mod commonly checks for pending/obtainable ‘Camp Evening Occasions’ and provides a floating exclamation level above your most important character’s head (just like the one which exhibits on companions once they have one thing to say to you).”
Kalvyr additionally goes into some fascinating element about how the sport prioritises its pillow speak: “Once you Lengthy Relaxation, the sport appears to be like at what occasions are ready and eligible to be performed, then chooses the one occasion with the best precedence. Solely the one highest precedence occasion is then performed for a single evening of relaxation. Different occasions are put again into ‘the queue’ till your subsequent relaxation.”
Whereas I lack the technical knowhow to completely affirm this, it does grok with my normal expertise. In Act 3, I camped anticipating an ally to return from their enterprise—solely to seek out they hadn’t, the questline locked in stasis. After I lengthy rested, a totally totally different state of affairs performed out, suspending their return for an additional 24 hours. This led to me simply slamming that Lengthy Relaxation button a second time, which was slightly immersion breaking.
To not say that this mod would’ve mounted the precedence—however that confusion would possibly’ve been averted if my “queue” wasn’t all backed up. It is also considerably of a midway measure—I personally would favor a much less intrusive UI ingredient, as it is not superb for Astarion to seem like a quest giver throughout vital story beats. The poor factor’s been by sufficient.