Beginning Tenebris Pictura could have you scratching your head early on. You awake in a portray world, the place you be taught that you’ve got the facility to leap into work and stroll round these areas. You may also cut up your spirit out of your physique, the place many of the sport is targeted. As you proceed, you’ll face varied puzzles and fight sections that depend on you weaponising your spirit whereas defending your physique because it sits idly by.
On the puzzle facet, issues aren’t too horrible. Typically, there will probably be a pink goo, mist, or different form of impediment that your physique can’t transfer via, however your spirit can simply fly throughout. This results in some fascinating puzzle conditions, like controlling a lightweight beam that destroys partitions to offer your physique secure passage or one other mild that reveals how the home you’re in appeared in higher days. Some options to those are slightly extra on the market than others, however general, we had fun overcoming the puzzles.
Fight, however, we by no means loved. You encounter demon monsters at virtually each flip that solely your spirit can assault. In these conditions, it’s essential to depart your physique in a secure location, part off some enemies to offer your self a greater probability, and defeat them individually. There’s a further catch: decreasing the enemy’s well being doesn’t defeat them. It’s a must to then make them a portray the place they get sucked in. Whereas there are some particular skills you unlock as you progress via the sport to offer you extra performance in battles, we discovered the fight to be largely loathsome each time we engaged with it.
Because of this, Tenebris Pictura doesn’t ever set up itself as a sport you’re feeling it’s essential to see all through. The world and puzzles might intrigue you, however the fight made us regularly wish to stroll away from the sport.